Hello, I just joined, and I live in the Raleigh NC area, and I got a degree in digital animation about 5 years ago but was never able to keep up with my animation skills, so I've just got back into it and I was wondering if anyone knew any job/internship prospects around? I've done a few models but i'm best at rigging. I'm…
Hi! While I don't use Maya, you can probably animate the UV offset in the material to achieve that panning effect. When searching for "Maya animate UV offset", this old thread popped up Maya UV texture scrolling.
Hey guys, I'm trying to make a laser in cascade using a sine wave I can animate over its life time. This is what i've got so far. https://www.youtube.com/watch?v=rRUmc2PmiJc Getting the wave to animate inside of the material editor wasn't horribly difficult. but now I"m trying to make it so that I can animate the…
Hi! So I have a model that is linked to a spline via Path constraint. I would like to be able to bake this animation into actual animation keys. How would I do this? Hopefully I am being clear enough here! Thanks in advance! :)
It's been over 7 years since I've animated anything. I wouldn't want to do it professionally, but I did find it fun. So this past weekend I felt like diving back into animation. Here is a very newby jump to get started.
Hi guys, i'm working on an animation that for some reason just doesn't look right to me. I'm not sure if i've not chosen the best movements or it's just my animating that needs a ton of work. Any help/feedback would be greatly appreciated :-) https://vimeo.com/147503982
You could also tweak the tangents on the animation curves... Windows > Animation Editor > Graph Editor or where the keyframes are located... Windows > Animation Editor > Dope Sheet
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…