Is it better to bring a whole environment into a program like Substance Painter to texture, or how would you break down your scene to do it? ( I own a current copy of SP and a recent study has me looking for an answer.) Asking because I am trying out the Blender to SP plugin I just bought, expecting one piece, and it…
Please forgive me if this is the wrong area to post. First off: I'm new to 3D completely. I've been programming for years but never touched this area before. As a bit of a jump in at the deep end, I'm creating a 3D Christmas card for my girlfriend's little sister. I've handled the skybox, engine, etc... BUT I've hit a…
Without any point of reference, I'll have to make generalizations: The brow might be a little high. It reads as a continuous arc from either side, usually there is an angle change in the middle. And just above your brow ridge it looks a little too planar going from end to end. Upper eyelids also look like a flat plane.…
I'm Still working on the textures of my Bolex camera. I haven't had super much progress the last few days. So far I tweaked my materials a bit, redid most decals and groves on the lenses and dials, added texture to the 2 small windows on the side and added the text/stripes to the first lens and viewfinder. Still need to…
Your assets look okay but need a bit more character, don't be afraid to leave 90 degree land, thicks and thins to add character/style. For low poly work it's too expensive for textures, your not getting the benefit of having all unique UV space (which looks like what you've got going on). I'd invest some time on something…
true, a lot of japanese games fall to cliche, but how many of these storytelling based games have made a shift from high end poly pushing systems to lower end devices such as the DS? They'd rather tell their story (no matter how cliche) than push graphics. You can have the same arguments about cliche in every entertainment…
Funny, as a canadian who was a smoker at the time all that was going down, I had no problem with it. I quit in the end simply because I finally had the will power to ween myself off a stupid habit to begin with. As a smoker I never saw that it was my god given right to dirty up someone else's airspace though. It's just…
True I don't know how to "concretize" ( when I do see a hardware tech demo, as much seems sexy enuff to wanna pursue! ) as a quantifiable need? :) Other than intuition ( like wanting to pursue modeling in stereoscopic depth because what I intuitively feel is revealed... is a creative insight lost to the monoscopic…
thanks guys! Really appreciate the comments as i want to improve more and more. @Paul Pepera: hmm didn't notice the back looked a bit off... thanks for pointing it out! but yeh, I noticed plenty of little things that I could have use normal map for instead but that was after i textured it and looked at it more carefully…