I am just curious . Read somewhere that games shifts off license agreements with gun manufacturers . Seeing them as a bad PR "promoting guns to minors". Thus why the exact precision and model which would require licensing for sure ? I think I saw an assault rifle with cocking handle on the opposite side a while ago vs…
Either I'm missing something or triplanar projection is broken, when I enable triplanar it doenst project the image it just seemingly produces random noise: Does anyone have any idea why this is happening?
Howdy Folks, It is with great pride and pleasure that I announce!, iPisoft Mocap Studio Express for Kinect has been nominated for "Best 3D Application of the year." Please vote here for iPiSoft Mocap Studio. http://cgawards.3dworldmag.com/ Click on the 3D application of the year button, then iPiSoft is the first choice.…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
I forgot to share something. Sometime before I started sculpting Anura and her frog, I sculpted a bust of my favorite Nikke (Mihara) to practice. http://youtube.com/shorts/uSgP8KqCSYs?si=gWo0VJz_Uwifdjv6 I also used it as an excuse to learn how to render stuff in Blender.
Hi polycount! I'm working on a low poly island scene and I want to make the best use of my texture space. I want to do something like this: http://wiki.polycount.com/ModularMountAndBlade?action=AttachFile&do=view&target=Modular_MountBladeMod_01.jpg but I'm pretty confused on how to go about it.
A quick little paintover. Just some Curves on the background, and leaving the character as-is. NPCs might also be better keeping the high contrast? I dunno, just an idea. Hope this helps!
I sort of made up my own little workflow but I have a feeling its not really the best way to texture eyes. So I'll explain how I do it now, and if anyone can chime in and explain a better way, I would really appreciate it! Usually I make a sphere with 12 Segments. Then I delete the back half and unwrap it. I take that same…
THESE POSITIONS HAVE NOW BEEN FILLED. THESE POSITIONS HAVE NOW BEEN FILLED. https://store.steampowered.com/app/1689390/Mythrealm Mythrealm is a Single Player Fantasy RPG Game currently in development with Unreal Engine 4 and due for release in 2023. Delta Video Games LTD ( The developer of Mythrealm ) is currently seeking…