I went through the archives a bit, but haven't been able to find anything that's really helpful for this. I've got a couple problems and questions; 1. UV mapping has always been my weakpoint and I'm not always working on characters that have "normal" designs that I can apply human-like UV sets to (since the entire internet…
Ask her to pose for some front and side mugshots. They won't be exactly accurate when working in orthographic projections, but they'll be more useful than the current shots. I think you need to step back a couple of subdivs and get the main shapes correct first. Currently: -the head is too wide/not tall enough -her nasal…
I can't help but feel this sort of workflow (adding high density meshes in to max, straight out of zbrush/mudbox) isn't something the average user will be able to do in a manageable state. I cringed when I saw the step of your bricks that had you bringing it back in to Max and instancing it around. Generally, Max doesn't…
Here are a few things you should fix: -The side rails are WAY too small. You may wanna bring them to the end of the gun, as well. -The hinge for the stock is very inaccurate. Follow the link below for all the reference you could ever need -The insets on the clip are out of place and should be different sizes like in the…
In my opinion, the emittance is way overdone and distracting. Do you want people looking at your neon tubes of lava or at your architectural elements? Bring the glow elements way down and make them subtle accents. Then you will have the tonal range to brighten up the key areas with more spot lighting. I would also use less…
If the 8pm - 8:30pm starting times on Sundays is too late in the evening for a good chunk of those wanting to play, then we could possibly move to an earlier time in the evening. I'm up for whatever ends up being agreed upon as a suitable time to allow most of us to be able to play conveniently. I figure that'd suck for…
Hello polycount, this is my very first post in polycount. I want to add some work to my porfolio. Since my old works were most about environmental props and buildings, I would like to creat a weapon with hand-painted texture. Here is my crow staff. It is hold on a evil wizard. The crow can talking and flap its wings, but…
I'm stuck at the point where I take my displacement maps into World Machine. I've been asking at their forums but there doesn't seem to be a whole lot of Mudbox users there. Basically the tutorial I'm using says to use natural (file) elevations when loading the .tiff but WM just makes it flat. When I use full range it…
Hi everybody, I am trying to bake out a terrain height/displacement map from Mudbox and bring it into UE4 but I am having a problem in that the height map produced from Mudbox does not appear to have white/black range and is producing a much flatter terrain in UE4 than the original in Mudbox I have tried many different…
Hey guys, i'm in class right now and we're discussing our capstone project proposals that we're submitting next week, and executing next semester (final semester). I have a good idea (I think?) that I haven't seen capitalized on too much in the demo reels of previous graduates. It basically revolves around the concept of a…