UNSA Retribution // This page contains examples of the work I contributed to Call of Duty: Infinite Warfare as a Environment Artist at Infinity Ward. Our environments are the result of hard work between multiple artists and most assets have been through many hands. In the shots below I have chosen areas that I was heavily…
Tommy Gun: [ame]www.youtube.com/watch?v=ObI6nJPwkLw[/ame] [SKETCHFAB]6106ccebb23247d6b5fe6fdab3afea05[/SKETCHFAB] 177,663 Polys 349.9k triangles 183.7k vertices We run a small but growing YouTube channel doing tutorials and showcase work. We wanted to show you some of our better work to have feedback and reach out to such…
3D Rigger / Animator Needed We're building a game for which we need a six characters rigged and animated. Three will be made and ready for rigging / animating between now and February. Then, after a month or two during which we will be securing additional funding there will be three more to rig and animate. Currently we've…
I've produced some sculpts that I intend to be turned into 3D prints, and I was wondering if anyone had suggestions on good ways to render out some images of the sculpts from Zbrush prior to printing. I went hunting on ZBCentral as well for examples of what I'm talking about, something like this:…
3D Rigger AND Animator needed We're building a game for which we have three characters that need animating. * One is rigged and has most animations complete. * One is rigged and needs many more animations still added * One needs to be rigged and animated still We're offering $800 total for the work plus 1% of the game's…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Hi all! Here's the entry I created for the War Thunder poster competition - I hope you enjoy it. The photo elements are assembled from in-game screenshots and the brush work is by hand. Hi-res download link: https://drive.google.com/file/d/0B4o6fKm7JAPFaGp2Q2Yzb2QtVjg/view?pli=1 The competition ends tomorrow (Sunday…
Working on some game titles is no fun. A long time ago i had to model some Zombies and i refused to open the ref image folder of my Lead and told them i find my own images. He was fine with that. Here an Article about MK.…
Generic Female Character Generic Male Character Low-poly realistic characters created using Zbrush for digital sculpting and poly-painting, Maya for Re-topology and Photoshop for texturing. Characters Polycount: Female 15291 Male 18395
Thanks for your answer Oglu, i have also find 2 interesting topic about UDIM https://polycount.com/discussion/213611/question-regarding-udims https://polycount.com/discussion/183032/udims Basically to sum up : UDIM is justify when you need to have gigantic resolution on a character or props, and when you have to texture…