For the last couple hours i've been trying to figure out why my GPU is not working with Designers Iray renderer.There's not even an option for it! My CPU will run at 100% while my GPU sits in idle, it doesn't even show up in options: While for others it looks more like: I appreciate any advice and for reference my GPU is…
I have noticed that material in Max is rendering still the same, no matter what shader I choose inside SP. I even checked export shader parameters upon exporting textures from SP, but it seems it has no effect on max vray. I got almost the same result using different shaders, so it seems there needs to be something checked…
So I am fairly new to UV unwrapping things but I get the idea behind it and how to do it. But I am running into an issue with a design that is more organic than usual and I am getting odd artifacting on the edge of the UV seams. This hasn't happened with other things that I have made before. I looked into increasing the UV…
This hasnt been a problem until now, but some models ive created I cant paint on some materials and can only use a fill layer which then procedes to make it look like something that was made in 1992, what is going on here?
Hi polyguys!! Yesterday i started my first fan art of " master sword" of the legend of zelda. I'll update the project. Keep tuned! ;) I hope you like it! ^^
The way I'd do it is by using the material workflow. here's a simple example: Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.
The original concept has Blood on the knife which i need to position better but before i get a handle on that i was wondering is this approach possible?Too make a Fill layer an only change the colour of the splat itself. As of now if i change the colour of the layer or pain on it the entire part of the mesh goes Red not…
I don't know how to explain this, so I have a picture. I have tried the mesh with and without binormal inputs, fbx and collada. Without any map except the tangent map. Its like loosing the edge of the mesh padding or something to that effect, while the tangent map (and all others) have plenty of padding.