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I have a question regarding odd artifacts in substance painter.

So I am fairly new to UV unwrapping things but I get the idea behind it and how to do it. But I am running into an issue with a design that is more organic than usual and I am getting odd artifacting on the edge of the UV seams. This hasn't happened with other things that I have made before. I looked into increasing the UV padding and it's set to 32 pixels which should mean that it doesn't bleed into the other parts of the design but I am still getting the same artifacting. Does anyone know the root of the problem? Something I can look into and learn more about?


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