Yeah, the skylight should only be used as a fill light, helping to get rid of strong black shadows and help fill out darker areas. A strong key light with mapped shadows of tree's leaves would look great in this scene I reckon. In Jeremy Birn's Lighting and Rendering book he talks about this...off screen space and how…
if you need to save cash and a used tablet is fine, you can even go with an intuos1 if you can find one in a nice condition. apart from small tweaks and a different finish these are identical to the intuos2. personally prefer them over the intuos3 which seems a bit flimsy in comparison but ymmv. just don't buy a tablet…
I picked up my Asus VivoTab note 8 64gb for $375 (CAN) after tax and I can't say I regret that purchase at all. It has a Wacom digitizer. The tracking gets a bit funky around the borders of the screen, but that doesn't bother me cause that's just where menu items are and I don't actually paint there. It can Zbrush like a…
For the in-editor navigation issues, you *might* be able to remap things to something less stressfu through AutoHotkey scripts. It's worth trying, and maybe your tech/tools guy could help you settings this up ? As for typing, I found a strange but very smooth solution : I put an extra, low profile (apple) keyboard ... on…
oh and it does have a camera!! nice battery life sucks ass tho.. Screen size 3.5 inches Screen resolution 320 by 480 at 160 ppi Input method Multi-touch Operating system OS X Storage 4GB or 8GB GSM Quad-band (MHz: 850, 900, 1800, 1900) Wireless data Wi-Fi (802.11b/g) + EDGE + Bluetooth 2.0 Camera 2.0 megapixels Battery *…
Awesome crits guys! Spark, as you have worked on so many, what are some of the restrictions I can be looking at in terms of polycounts, map sizes, ect. I was just thinking in terms of size on the screen and the amount of one unit that will be on screen at any one time. Eg, grunts = small = lots of them so then I keep…
Hey guys! I am having a weird problem with Textools and the Render to Texture screen in 3DS max. First I bake my Normal Map with Render 2 Texture and it works after I hit Render. Then I make my AO with Textools AO Mental Ray Renderer. But when I want to Rebake my Normal Map with the Render 2 Texture window and i press…
Encounter problem with dx11 april beta missing realtime AO!..not sure anyone have this problem or just me? im using GTS 450 on this...check out the pictures...hope anyone can gimme some guidance.. thanks in advance!!! cheeers this images show..postprocess have some strange red glow bleeding from the bottom edge of the…
Hey, I like to share some screens of the current game I´m working on for the university. It´s about a whistleblower who spys out his employer. It´s all in a very early stage, most of the materials are done in Substance Designer and yeah... it´s Unity game, not Unreal. The first picture is a little 3D render I overpainted…
The new layout helps with this, but I still have issues. My usual monitor for browsing is my 1440x900 display that is turned to portrait (ie. 90 degrees from normal 'widescreens'). This means that the whole forum is about 124px too wide for my screen and I end up needing to scroll back and forth quite a bit. I can adblock…