Hello Polycount! I'm making this thread because I'm making a game; yet lack skill in any art form, so I wish for help from someone who doesn't. If the game turns out well I'll sell it and profit will be shared evenly. However, I imagine detail will be wanted which is fair. So... The Game: I am making a 3D dungeon crawler…
Hi everyone, I just completed my first iphone, ipad, and ipod touch game. its a 3d physics game where you are using trash to try and stop the oil flow. its called Plug The Pipe and I have videos etc on my website at www.vertex-entertainment.com it should be out in a few days, let me know if you have feedback. the iphone is…
Good evening community! I am new to this site and also to 3D modeling.Well I am working on my own game, pretty much finished the logic part and I am sick of the placeholders so it's time for some modeling! I am practicing for some time now, I don't know, 3-4 months maybe? Anyway, I love modeling environment assets! Static…
Hi Guys! My name is Greg and I'd like to show off some of my art. I hope you enjoy it and maybe can give me some good feedback? Thanks so much! ________________________________________________________________ 3D Model: The Holo-Adversign This model here is a piece I'm making for a level. It is an advertising sign that…
Hello Polycount, to start I'dont really now where to post this thread so I post here ^^ and secondly sorry for my aproximative english so, I'm french i'm studying IT (it's borring...) and i begin to learn 3d since almost two year ago now. later I would like to work in the CG "industie" like the most of you and I ask myself…
Hi Polycounters! "Zoom on Mouse Cursor Region" -I think Photoshop does this by default, is there a way to enable it in Max? I've been searching Google etc but haven't found anything so far... (would be useful to have as it would mean not having to constantly switch to Pan etc). Thanks!
Hey Polycount! I'm Ben Ruiz and I'm the artist and combat designer at Team Colorblind, and we're about to release our flagship game Aztez on August 1st. I thought maybe the Polycount community would like to see first hand the dumb shit I did to make this game work. This is what Aztez looks like in motion. Here is the…
Hey guys this is my first time here on polycount, I did this study of a plague doctor by Alexey Kruglov. The goal of this study was to practice understanding how to replicate 2D artwork into a 3D model. What would you guys add or remove? Thanks alot!
I would like to congratulate yet another Polycounter joining the NextGen MMO team here at Blizzard Entertainment. Rory is a very talented 3d and physical modeler who will be joining the props team here. Welcome aboard man! http://www.rorymcmahon.com/
So this is second weapon i've created using 3ds max and substance painter and first time i'm posting my work on polycount. I still feel it's far from perfect, but it's huge improvement from the first one. Rendered im Marmoset Toolbag.