a lot of people dont think about texturing the way they should. you have to remember its still a piece of art. I think what your actually looking for is illustration theory. such as composition, color theory, level of detail and focal points. treat it like its a 2D illustration, and look for information on those things…
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hello people of the polycount, To get a grasp of ZBrush I started sculpting a little fox. I'm aiming towards something stylized might fit into dota. Tvidotto's Blurr is a beautiful example. But I want to create a fox, not a cat. And that's my problem. Huge round eyes fit very well with the body's bulkiness and the round…
Hello! I'm new here, but I've had ideas for Dota cosmetics bubbling away in my brain for a while. Finally plucked up the courage to come over here! I'd love to work with the people here to make them into actual in-game items (how do I 3D art). I am starting off with just a single item, a blade for Naga that I've been…
Thanks man :) I am huge fan of your dota 2 work :) I could have pushed this a bit more but I dont have more time :( Had some problems with the scale of the helmet when trying to place it on the character so I lost a lot of time trying to fix that. Not happy with the textures but this is all I have for now. I hope we can…
dev_md and nice big shapes also sells it on small stature heroes, keep in mind the sillouette of characters you're working on. Another tip: design armor that would fit the character type. e.g. Riki wouldn't use heavy armor since he is quick and agile but Chaos Knight would. So lighter armor would be most suitable for him.…
I don't think you can point to a single game and say 'This is the sole reason'. For me, it's the amazing variety that you can find, not any singular source that inspires me most. Warcraft III got me into game art, but there have been so many games along the way that had a profound impact on how I view games and game art.…
Hello everyone, I was sent here by an animator friend of mine Andrew Helenek. I'd like to introduce myself, I'm concept/texture artist and I'm really into moba style games. As soon as I found out about the DOTA 2 workshop I had to jump aboard. I'm looking to collaborate with 3d artists and animators if anyone is…
Hey guys, it's been a while i had my eye on the Unity Asset Store. At the moment i'm making a living with Dota 2 content creation, but i might want to move my efforts on something that will be more "durable" in the future. So what do you think? Can that be Unity Asset Store? Is there any reference online of how much money…
Hey guys! I am working on my first item for Dota 2. And I am having some problems with the orientation of my ward when I import it into the Asset Tools. This is what it looks like in the in game import tool. And this is what it looks like in 3ds Max. And an extra render I did in [ame="…