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bitfox's fox

bit.fox
polycounter lvl 4
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bit.fox polycounter lvl 4
hello people of the polycount,
To get a grasp of ZBrush I started sculpting a little fox. I'm aiming towards something stylized might fit into dota. Tvidotto's Blurr is a beautiful example.
But I want to create a fox, not a cat.
And that's my problem. Huge round eyes fit very well with the body's bulkiness and the round head. A fox is a lot slender. For example that long and thin snout. But if I increase the head for stylization-reasons it starts to feel even more imbalanced than it already does. Is the "waist" too slim? The hips too wide? I tried a couple different things, I just can't put my finger on what's not working.

TL;DR: It feels a bit imbalanced. Why?

uYDx983.png
BmLqgYB.png

Replies

  • Stinkfoot
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    Stinkfoot polycounter lvl 11
    What are you using as reference? Reference is a vey important factor, even when creating a stylized version of something.

    For me I look how something actually looks, for instance the fox.

    tumblr_nbgktzAqJO1tjfg6to3_1280.jpg

    Taking fur in account with the sculpting you see that the head is actually a lot smaller on the picture, also, the transition from tail to body is a lot thicker and they have a thicker legs then you'd imagine. a shorter nose and slightly smaller ears.

    Once you get the basic fox shape down you can start to exaggerate features, creating that stylized look. but nailing that fox shape first helps a lot I think.
  • bit.fox
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    bit.fox polycounter lvl 4
    Thanks for taking the time!
    I thought so as well. I would have no clue as to what belongs to where if I wouldn't first have tried to sculpt a somewhat proper fox. The idea was that once I have the basic shapes and forms it's only a matter of positioning and scaling to get to that stylized look.

    My reference sheet looks like this:

    HFlZd7Q.jpg

    Then I started sculpting from that reference sheet and from there I looked up some stylized foxes to see which parts would be exaggerated. And then I tried to emulate that into my own sculpt.
    Like this:

    cool_fox_by_silverswift.jpg

    L4xyw3o.png

    Now that I look at it after a good night sleep I see that the original's proportions might already be off. It's legs seem a bit long.
  • bit.fox
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    bit.fox polycounter lvl 4
    Definately went too head and chest-heavy before. In addition to the low hip I can see now why he felt so imbalanced.
    Tweaks from today:
    g49Bzce.png
    O43V0Of.png
    er8Sglk.png
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