Since you are starting out, find some simple projects to learn from. Find concepts from professional artists. Don't make your own when you are starting out. Concept art and Character Artist are two different jobs. You need to decide what you want to do. Tiles gave excellent advice. If you are going to just focus on…
For terrain, hard surfaces etc. Does modern Zbrush advanced it over old free one? Some cool addons for Blender maybe? AI something? isn't it a perfect case for AI . I am especially interested in terrain re-meshing, Rock walls etc. Zbrush 2022 doesn't seem especially good for it. Does Houdini have something new and magic ?
Modeling/texturing practice. Saw a photo of an old Bush brand transistor radio from the 60s and wanted to give it a go. Need the practice! High poly (about 40K) model done in 3D Max 2017 - then off to Substance Painter and final render in Iray (via Substance Painter). Came out pretty well I think. Thanks for looking! Daf
Not sure how it went I was bit nervous, as I always am with interviews. I would more than likely be doing hand held game pixel art. Most of the guys I talked to that work there like it and it seems like a great place to get a start, and cut my teeth. I ran into a few friendly faces, which is always good to see. I also…
Hi all, I've been following a course on Digital Tutors on developing a high-res game character. http://www.digitaltutors.com/tutorial/1361-High-Resolution-Game-Character-Creation-Pipeline-in-ZBrush-and-Maya This seems like a pretty good tutorial but I would like to see some other workflows and get a more well-rounded…
Hi Folks, I'm interested in hearing any workflows for generating ID Maps for Quixel Suite, i'm not convinced i'm using the best approach. I know ddo 1 had some maya surface shaders you could bake down onto the surface, But i've found that using maya ends up missing the geo that is occluded by another piece of geo. also…
I am painting the alpha channel of the vertex, but I don't want to see the transparency in the viewport. I want just to paint a black/white mask. Can I do this?
Latest Pretty much ready to call this finished. C&C welcome. OP --- What up Polycount. I'm creating this piece with Rockstar's style in mind because their Toronto location is so close to me and they have junior positions open every once in a while. I've always admired RDR's setting so I'm making a desert environment.…
There are lots of different factors here. I actually made a career change once I figured out that you could actually make a living doing art. I already had a BA in International Relations of all things, and wanted to do 3d after always doing 2d art as a hobby. This was in 98, and all of the software was very expensive,…
Hey Honest question. I know alot of you guys fancy yourself devs. But lets face it, making art isn't deving a game, and writing a story or writing up game play concepts with no exciton isnt either. And purely programming (while closer) is not. My question to you guys is simple aside from the 1 or 2 of you I know…