I read on unity manual that you could store information on the alpha channel to set the transparency value of a texture so you can have both opaque an transparency in one texture, but i am not able to make it work. This one is from unity, the left side is using transparency, and the right is using cutout. I don't get why…
Ive been teaching myself Zbrush and Substance recently and want to apply for character artist positions but I dont know what kind of quality studios expect so i dont know if im any good in their eyes. Im a relatively fast learner but I dont know how much more i have to learn to be considered "worthy". Can you guys give me…
jacques choiboi: teet? post more. progg: There is something wrong with his face, but right now i'm not to worried, because once i slap 500'000 hair follicles on him it won't look quite like this. :) shotty: I had a blast doing it. These arts i've been doing lately have been entirely therapeutic. So i won't discuss how long…
I have no idea how to make the textures for "mask1" "mask2""color" and "normal" I have my sword finished, and a nice texture with it, but when i upload it the textures are messed up because i dont think i did the other 3 uv maps right. I have no idea how to change the uv maps to make them the way the game will recognize…
I want to starting drawing my own concepts down now on the computer I have a tablet and the programs but I was wondering if anyone could help me get started all help is greatly appreciated thnx
Hello everyone! My name is Bishop and i am new to the Artist field and i am a student at Los Angeles Film School! I hope to post all my future work here and to network and make friends!
I am baking an object (single mesh) with multiple materials, with Multiple Texture Set enabled, I find my second material doesn't bake (the maps are created but contain no information from high, eg. just "black") My UV looks like this: - My high only has 1 material, do I have to match the same number? - I tried Texture…
Hi everyone ! I'm 21 years old and I'm new to pixel art. I would like to make a little game but i have an issue. I want to make a rpg game where you can have different armor / weapons etc... i have a skeleton of a human buf if the player take an armor how could i make this go on the character without doing all the…
Ok, I am wondering what the rule of thumb is for texturing some small 3D models. Let's say I have modelled four game objects. I want to use one 256x256 texture for each object. In terms of processing power in the game engine, which is Unity for this by the way, would it be cheaper to use four 256x256 textures. OR, I could…
I need a lot of sprites - Nakoruru sprites. I'm making some kind of fangame :P Post here & PM Me with the DL details or I can tell you my e-mail. You will get Credit. BTW, I prefer the PS ones. (Just like them)