So there... I work at Warner Brothers montreal and using Unreal for Batman Arkham Origins I really just wanted to make something where i could learn it from the ground up on my own. I always loved fallout so why not make a scene on that. Maybe next gen it up/add a little color and see what happens? So I treated this…
Our pipeline is moving fast and we need more bandwidth in regard to our level creation. You would be working for an art director responsible for the overall direction and feel of the levels you would be working on. You will be building prefabs (POI - Point of Interest) that will placed throughout the game. Here are the key…
So I have a house built from modular pieces. I have a wood plank texture that I want to apply to all of these modular pieces. The issue is, the wood texture doesn't match up correctly from piece to piece. I have tried aligning all the UVs for each of these modular pieces by snapping them to each other, but the texture…
Cool start on the sci-fi hallway. Suggestions: - The spec on the metal is really flat. - The lights run right into the door bulkhead. Organize your tiles so the door isn't cutting into the middle of one. - The hallway has some really straight lines if you broke those lines up with large bulk heads it might give you more…
Lead Environment Artist Irrational Games is the award winning developer of System Shock II and Freedom Force, both of which are feature in IGNs top 100 games of all time. Irrational Games has studios in Boston, MA and Canberra, Australia. Founded in 1997, the company is dedicated to bringing deep RPG and strategy games to…
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…
+1000 to everything Pior says, there are no absolute answers here. As far as "which is more important" the only reasonable answer is: it depends. It depends on the art style, it depends on the specific material you're creating, it depends on the engine and shaders and light and and and. Really, I've never in my career had…
We all know just how sexy the art can be around here. The WAYWO thread alone will call your eyeballs up, take them to dinner then back to its place for the night. Only to duck out before they've woken up without so much as leaving a note. It's filthy like that. But, did you know there's a lot of discussions happening…
Come work with us, we are looking for a Senior World builder! More Info below, apply through this link: http://irrationalgames.com/studio/careers/ The studio formerly known as Irrational Games is looking for a Senior Level Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a…
Hey All! This is probably my first thread outside of the my sketchbook thread in years! I mostly use Blender for all of my modeling needs, but have been meaning to learn ZBrush. Anyway, I started a new project at the beginning of this month. I normally do Sci-fi stuff but wanted to switch gears and work more with stone so…