We all know just how sexy the art can be around here. The WAYWO thread alone will call your eyeballs up, take them to dinner then back to its place for the night. Only to duck out before they've woken up without so much as leaving a note. It's filthy like that.
But, did you know there's a lot of discussions happening around these parts? Find out what you may be missing out on.
Over in General Discussion is a thread where the community is brainstorming future contests for environment artists. I think the results of the recent TF2 contest has those folks kicking up dust, looking around for something to do. This is why I love Polycount - artists talking about what artists would love to do. The Polycount team is taking away a few great points from this discussion, so far:
Here's some results past environment challenge we've done, called the 'Mod Facade'. Artists were challenged with creating a building facade out of modular pieces.
Technical Talk is heating up this week with an amusingly heated debate over the pros & cons of HDR and LDR cubemaps. And I only use amusingly because its a joy to see such a topic get so seriously discussed with so many educated opinions being thrown around. It's worth knowing these sorts of things if you're working on a game that's using such technology, so do yourself a favour and get caught up on these three glorious pages.
Mico27 - one of our newest and refreshingly active members - has been compiling a list of all the TF2 Polycount Pack entries, then organizing them by class. We're pretty sure he's more a fan of Team-Fortress 2 than he is an artist, but his list of entries is more than worthy of your time.
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