And like this guys, I saw from polycount's competition thread. Its so beautiful and my liking. Considering I can do the art style, 3D modelling wise, should I model the ground, or just using flat with normal map?
The work here is absolutely unreal. And pretty nice to find you guys on PolyCount, I think it's pretty cool to see you guys sharing the results with other 3D artists. Definitely inspiring, and good to see these HD monsters in the game! Good luck!
Hello, nice to meet you, i'm in your team as 3d artist as well and i work on the project too, i started a thread on polycount: http://www.polycount.com/forum/showthread.php?t=108263 Looks pretty good so far, good luck :) .
Honestly, the Polycount Wiki is a good place for this grand syllabus then. Or at least it has topics that you need to look at for 3D foundations in game art. As you work on projects or new terms comes up, run it through the wiki and see what connects and relates.
Heyy~~ I really need to improve my character design. It always was my main interest in drawing i love doing that. I can draw other stuff, but character design is my thing :smiley: i hope doing this thread and posting my stuff is going to help me. Im counting on polycount community :) Ive been lurking here for some time…
this is an ongoing struggle more than anything... I discovered some joints wouldn't deform properly during a complex rig of this mesh (my first character) Been working on it forever though trying to learn each step of the process. Triangle count is in the filename, but I'm not overly concerned with it as long as it's not…
Ey there Polycount, its my first upload here so... Hi there world :3 Im uploading a work from class, its a 3d model of the 2nd arc reactor from Iron Man 2, its made whit maya and rendered whit KeyShot.. So... I was looking just for a little bit of non contaminated feedback and every little piece of advice i can get from…
Hello Polycounters! Ok, some of you may not be interested but I thought I'd still share a bit of my work here. To make it short, I just graduated from my 3D animation program. in my final course, I had to produce a student short. It's not over the top stuff but I think it's a good start in the long and harsh journey to one…
Hi guys ! First of all, sorry if my english is not perfect. And this is my first post on polycount. I'm a Student in a french school in Paris called LISAA. I'm learning 3d since the start of the school year (end September), and I really love this so much ! Sorry if I didn't post my scene before, I didn't know if I had to…
Hi Guys, a year ago I quit my job and used my savings and time to learn everything I can about the 3d world. I think I'm ready for a job but being in Sydney, Australia there aren't many/any opportunities here to work for a video game company. My current train of thought is to apply for all the jobs I can online but…