Bigshot Toyworks is looking for a contractor who is interested in toy design. The models are simple and relatively low polycount. This is for project by project contract work and can be done from a remote location. We are looking for someone who can rig and pose a simple model for pre-production project renders used for…
We are looking for a concept artist willing to work with us on line. We are developing a tactical RTS game set in space. We have characters and environments, but are looking for someone who is good at designing space ships. We are mostly interested in someone who can do 2D concept art for our 3D modelers and texture…
Hey guys, I am trying to recreate a wavy glass wall in Substance Designer. Here is what I have done so far, see the reference images as well. It seems it is a double glazing glass brick on ref pics, however I am struggling to recreate this 3D Glass brick at the moment. If you have any ideas on how to achieve this please…
Hi all, I need to get my work online quick but don't have the time to properly design a website, does anyone know of any nice clean templates for portfolio websites, also if you know of free hosting then all the better. I do remember of an artist on here who offered the template of his website to use, I saved it as a…
It is my first personal project in Substance Designer, after many tries and hours, this is the result. And It has a large dose of refs found at Pinterest. The process remind me a Lot when I was learning How to use Pathfinder and clipping mask in illustrator. Check more / SBAR is available to download at:…
Hi, My name is Gustavo Torqueto, I´m a freelance artist focused in Character Design. Here is a examples of my work: I´m a very dedicated and flexible artist with a good knowledge in 3D max and Zbrush. You can check out my portifolio for more information: http://gustavotorqueto.com…
Hello guys, I just started to build a brick wall in Designer, working on basic shapes for now(just height map), what do you think so far? I will be posting a progress pics. However I run into a bit of a problem. I am struggling to create those large chips on the edges of the bricks. I highlighted in my ref pic. Slopeblur…
Hi Polycount, I'm working on a new scene to find a better way to implement substance designer into my current workflow. Therefore I want to make a retro sci fi moon base with a lot of tileable textures and maybe a few gameplay mechanism like aiming cameras, little robots ..... actually I have no idea :D My current progress…
How difficult would it be to set up a site like Gizmodo, where you can enter news items and categorize them, and viewers can add commentary? Are there any free 'design packages' that could easily allow for setting something like that up? Was talkin with some friends about setting one up so we could easily share interesting…