Would like to get people crits on my work in progress for Make Something Unreal. This is the high poly for the gun. It is made from a concept I drew out. It fires sort of like the Shock Rifle in UT3. Except the primary beam fired starts off large giving you a good shot at hitting someone close but the further it travels…
Hi Polycount! This is my first time posting here. I'm fairly new to 3D and wanted to try and share some of my work for some C&C. As any total ZBrush noob, I decided my first real project should be a skull. This is where I'm at currently: I'm using DynaMesh at this stage and wanted to get some feedback, specifically on…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
Final Submission: 1 The Beast Wolfs Awakening Final Submission Full Frame Some Data: -Character contains 99830 tris (59054 body + 40776 fur). -The pedestal including all parts and effects contains 4999 tris. -It uses 3x4k and 4x2k maps for the body. -And 3x1k and 4x512 maps for the pedestal. I am using 1 texture sheet for…
I have a general rigging-for-animation question. I'm trying to rig something that behaves like the magic carpet from Aladdin. I was trying to rig it in Maya with normal skeleton joints. However, I think I can get better results by creating a lattice around the geometry, attaching clusters to the lattice points, and…
My friend has this problem when rigging a character by using the rig from an online tutorial. The picture below is what happened when she tried to 'create control rig' in human IK and she already binds the skin roughly by using 'bind skin' tool. it's not how I usually bind skin to a character, I normally binding skin after…
I have recently switch from LW to Maya (tried 3dsmax didnt like it) i have tried rigging in LW but gave up early on because it was so complicated now that i have switch to Maya i want to rig. I have made a clank model (From Ratchet and clank for those that dont know ) for a project of mine. I have done some basic…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Thank you very much for the feedback and for sharing these resources, it really helped. The notes about anatomy and lighting were especially useful, and I’ll keep them in mind moving forward. This piece is still part of my learning process, so comments like this make a big difference. Thanks again for your time and help!
Wow confrontational. I guess I can only think of one project where I have really maxed out using 24 gigs and that was working with large number of objects in reactor - but breaking 12 gigs isn't that hard with a big mechanical sub-d scene open in max and zbrush open for detailing. In order to keep things running triple…