The Challenge _______________ Create an Epic Blade of fantasy mmo/rpg nature. __________________ Rules: • Challenge will end in one Week. • Must be a 3 tiered evolving/leveling weapon. Must model/texture all 3 tiers. • It may be a dagger, sword, rapier, etc. •Object must be modeled, textured and viewed in a real time…
Hi! Yes, i know, i bit odd. But i'm sure that there are many old-school Quake 3 skinners here that are nostalgic about those days and would love to work on a new character. Our studio is currently working on a Id Tech 3-based game, ported for mobile platforms, and we're looking for talented artists with experience with the…
My question is really simple. What it's the best way to make a unique stone wall ? I know 3 way : - Make a tileable texture on the flat wall. - Make a tileable texture and extrude some stone. - Make 2/3 unique stone and put together to make a wall. Here I have used the last way. I made 3 unique stone and I put together to…
It depends on what your lifts are like now. You'll probable benefit from doing Starting Strength or Stronglifts, but if your lifts are already high you'll only progress for like 1-3 months. After that you can do Texas Method or Madcow for a while. And after that I'd do 5/3/1, PHAT or a standard push pull. As long as you…
3 faction pvp is the only thing to shine the light on really, everything else is standard fair. With Guild wars 2 coming out, which also has 3 way pvp but a progression based 3 server pvp will take it beyond what TES:O is doing right now. I was present for the original DAOC 1000+ man 3 way milegate battles and to say it…
all you have to do is feed a greyscale mask into the alpha of a lerp, and have one lerp input be your texture multiplied by the image or constant 3 you want to use for colour variation and the other input be your plain image. here is a quick example in one of my materials where im using a mask to colorize the brick grout.…
I decided that having another job was too distracting to focus on my portfolio as much as I needed to. So in college I didnt have one, even after I graduated I still didnt get a "regular" job. I just spent all my time getting better at what I love to do until I got a job in the industry. I actually had a 40 hour a week…
Hey dude, so a fwe things - personaly the red chick and blue chick are your strongest pieces so i'll focus on those. -it would behoove you to pose this character atleast a little bit. -Your materials could use work. At a glance, things look a bit samey. Even the parts that are supposed to be "heated" parts of the tendrils…
I have 3 maps connected to 3 channels on a Vray Mtl: 1) Diffuse Color >> 2) Reflection Color >> 3) Amount >> but for some reason the render looks like this (The goal is to make the crown shiny) I really need help, I am using Maya, Thank you!! If you want you can add me on skype to help me with my issue, yaniv106 is my…
These are all cage issues, m8. Always make a custom one for such advanced shapes. Google will help you with both the "how" questions. #1 - skewed details due to vertex normals pointing at weird places. Weird=/=wrong tho. #2 - is the same as #2, yeah, but without seeing your highpoly IDK what's going on. #3 - Ray distance…