https://www.artstation.com/artwork/O8N5J My first texture made in substance designer, tweaked with my new knowledge of the software aswell as new rendering abilities! Enjoy! P.S. Critique appreciated!
Hey guys! I'm a long time lurker who is still learning his trade. I don't know if this is the right place but I've recently wanted to make the jump from quixel to substance and decided to play around with substance designer. I picked it up yesterday and I've fallen in love with it! Here is my first substance. (an…
Hello, we are in need of a level designer who has excellent knowledge of UE4. You will work with existing tools and assets to create a believable/realistic environment for an unannounced project. After signing an NDA you will be given more information. Please contact us via support@cb-productions.de Please include a link…
Hi everyone, I'm momodaron ! I'm new in substance designer and I'm trying to make my first work on it. So I chose the template PBR metallic and then I wanted to add AO and an EMISSIVE map. I took an output node write properly the information in it and add an RGBA channel with "ambient occusion" as Usage for the ao and so…
I have tried different built-in environment maps, and have deleted "user_view3d_settings.sbsscn" to reset 3d view settings, but for some reasons it still looks like this in OpenGL rendering mode. I didn't experience this issue before I upgrade to macOS 10.14 and Substance Designer 2018.3.1: Log files are attached below
A few screenshots about an environment that I'm designing as demo scene for a sci-fi modular kit that I already made. Almost all blockout section will be replaced with an alien rock, like that on the background mountains. Art pass on buildings almost completed. Maybe I need to add small rocks ( as covers ). Take a look at…
Hello, Started a new scene, although I don't have a layout yet D : I want to make a cave that looks hand painted, but I will be working off sculpts and composting with substance designer. Tried it out with some rocks, and quickly found out I had to do a lot of painting over the composite. Here's what I have so far,…
Come join us! We have openings for 2 Mission Designers on our next super-secret project. Apply below! Let em know Ott sent ya :D https://activision.jibeapply.com/highmoon
nice stuff. I think for level design you might want to include some design papers of the levels, just to show you can build levels on the paper as well. Also you probably should get rid of the deviant page and get a better hosting where you can show you work better.