I think this could be a good thread if we limit it to things that actually pertain to game art. Like, forget about digsby and Notepad++. xNormal AMP Tile Viewer Crazybump World Machine The best real time shaders The best free editors (UDK, Sandbox, Source, Unity) etc. Less than 10% of the stuff in that other thread is…
So I know I've been really inactive (for those who've noticed). But basically here's what I've been up to in a nutshell; graduated college, did contract work for Victory studios, doing alot of website/flash/graphic design, odd jobs involving digital art basically. So I recently got a full time job here, pay is decent.…
Hey there just thought I would toss up a little thread to keep me on track. My goal is to do a hi poly fire hydrant from scratch in Zbrush to see what I can come up with. Certain parts worked pretty well, while others really required more brute force, it was a real learning process to say the least. Here it is in a clean…
This is in a nutshell the one huge problem with Zbrush. The program is awesome on all accounts but perspective perception is just flawed in it (even in P mode) and the surface reading of materials is odd with either matcaps and regular materials. The forms just don't "wrap" like they should. It's quite hard to pin point…
Hmmm, damn looks like I got to put my choice on hold I like that nearly free speech one though that could take a turn for the worst wouldn't it? Especially with say a video portfolio that's around 67.8mb (just a fake size number) wouldn't that be a bit pricey? I don't know how they judge bandwidth just yet. I'll look into…
In my game idea, the main character is in a vast area of land and needed something to get around with before he could fast travel to areas after visiting. Along comes this thing: the DEFROL (as I call it for now). It can materialize and form around the character and locks him in for a ride, like a hamster in a ball but…
I baked out my normal, AO, and height maps from hi to low poly in Marmoset. Now I've' imported all my meshes into a single Substance Painter file using an FBX and I could apply each of the the individual AO maps to the AO map layer or I could just add them as an additional layer for the diffuse texture layer. Any reason to…
As I finally buy a new laptop to replace the pc that burnt out shortly after I moved house, and experience a few problems getting online ... it now turns out that t*scali are just getting round to switching my broadband from my old address to my new one. A full thirteen months after I moved That's nice of them, isn't it?…
I currently use 3DSMax 2011 with a Nvidia 8800GTX video card. This seems to give the best viewport performance. My newer Nvidia 560ti gives worse viewport performance in 3dsmax 2011. 3Dsmax 2012 and 2013 have always given worse viewport performance in both Nitro or Shaded mode with the 8800GTX and the 560ti. 3DSMax 2014…