In my game idea, the main character is in a vast area of land and needed something to get around with before he could fast travel to areas after visiting.
Along comes this thing: the DEFROL (as I call it for now). It can materialize and form around the character and locks him in for a ride, like a hamster in a ball but better.
It has boosters and exhaust vents to keep it from overheating and twin machine gun turrets to bring down enemies! When the character is done with it, it breaks apart and disintegrates into thin air until it is time to call upon it again.
This is where the DEFROL is sitting at right now. Its still feels like it could use more stuff on it but that isn't always necessary and the textures could bring more to it. I still need some areas to be tightened up and fixed. Well any who, and comments or critiques are welcomed.
Here is the initial sketches that started it all.
Most of the references I've been looking at have been Kawasaki Ninja Motorcycles and just Kawasaki bikes in general. For example like this:
Replies
Kinda reminds me of an armored version of General Grievous' Attack Cycle
I look forward to seeing it develop..
Any comments or critiques are welcomed. It's currently sitting at 5,282 tris.
The reds - These parts stick out most. They need an increase of mesh density to match up with the rest of the silhouette.
The blues - Go over these loops to see how a reduction affects your bakes, you can probably save up some tris from these sections (almost an inverse to the reds).
The orange - These aren't very clear to me, some of these doesn't seem to add to a shape that is contribute to the visibility, some are very defined (the orange line furthest back).
Do an overall check and see if anything more of this applies.
DWalker: No, technically there are no windows. The driver inside would see what's outside via a camera system that would be displayed inside on a large screen.
Either way, it turned out to be a pretty cool little drone.