Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hi Guys, Here is my very first lighting study using the popular city subway train environment by Dekogon Studios. The aim was to light it using only the sunlight coming through the window and skylight. wanted to get the cozy feeling to the environment. Artstation: https://www.artstation.com/artwork/q9QxJD UE4…
http://www.chademond.com Hey guys, I wanted to get some C&C on my portfolio design. I know the work posted isn't the bed, but I don't have much recent stuff to show yet (NDA), so I just wanted to have a few things up there. Thanks for taking the time to look! -Cheers! p.s I know the resume link doesn't work :D
hi, this is my new character in progress C&C welcome do you have any idea of metallic object that could fit in the design ? just to bring a little more variation and not just skin/cloth first I thought about a metal belt with some kind of ornament but I wonder if this would be limiting his freedom of movement I'll probably…
Hey guys, I am currently working on a tiling cobblestone texture in Zbrush. The background plane is sort of a placeholder with some noise for now. I will add more detail and smallter stones in there ;) As you can see the stones at the top and bottom have not been worked on. I am going to swap those for some premade ones…
Hello everyone, this is my latest portfolio project! as the title says this is a beautiful Colt Python, the gun itself is a piece of art. It was fun to develop this project and I learned a lot of cool tricks to improve my texturing. Please feel free to drop any C&C. Specs: Tris: unloaded (7,517) loaded (8,735) Tex: 1…
Hi everybody, I am finishing my last personal project John the Loyalist. It is a character for films/cinematics. I am working on the trousers and boots now. I am also fixing things here and there like the shoulder strap and left side hair. When finished I would like to pose it and add some little enviroment. I hope you…
I've made this chest as an exercise to illustrate how important are smoothing groups when u create a low poly game prop and bake the textures. The start was with a very simple chest but i couldn't stop there so i took it to the next level...this one. Now i can call it finished and start the next one. C & C are welcomed.…
Any C&C and guidance is welcome. This is real-time from within ZB. Can't say I know how to render in ZB and I haven't seen too many tuts about that particular subject. I tried as hard as I could to get the veins right and I think I'll never be happy with them... The original bust was sculpted by Peter Murphy and the skin…
Hi guys, im working on an upcoming mod for crysis and i would like to have some c&c to enhance my character. I think modeling is good but i dont know how to tweak my textures. here it is, if youd like to see the texture maps just tell me id be more than happy to show you so you can help me thx guys