I've made this chest as an exercise to illustrate how important are smoothing groups when u create a low poly game prop and bake the textures. The start was with a very simple chest but i couldn't stop there so i took it to the next level...this one. Now i can call it finished and start the next one.
C & C are welcomed. Thanks
Software used: 3ds max, Photoshop and a little zbrush
Rendered in Marmoset toolbag