Hey guys the idea of this competition is to create sets for a hero defined by voting in a friendly ambient that way we can bump items to a hero that is needing it and help each other to get the best of its capabilities its open for everything possible on the dota workshop, like set items, wards and couriers. It just should…
Hi, me and my brother are currently working on a unique RTS game. The theme is an alien world that humans are colonizing for the rare gems and metals on it. The map is divided in hexagon territories, so its built like a board game map. You will be able to choose which company (faction) you want to be, with each having…
Get bored to death while waiting for your favorite games to be downloaded and installed? Well, you need to fresh your mind up with these free online games. No download, no special requirement, no monthly pay are needed. Dive into instant hours of fun and entertainment immediately. Just a few minutes a day can fly the…
I have made this list because a lot of people have be asking for it. Legend: R-"Ready" It's model is item ready and the requirements are there. BD-"Broken down" The hero's model has been broken down but requirements are needed to put it in game NB-"Not Broken" The hero's model has not been broken down and there for not…
Hi, I'm working on this project for my thesis. I'm looking to demonstrate a transformation sequence within UE4. In this case the basic gist of the character is that a spirit/ghost had wandered for thousands of years and eventually possesses a deactivated android (similar to the ghost's own proportions) in a lab. This…
Hi all! About two years ago I had the opportunity to work on my dream project. It feels like an eternity has passed since then but I'm finally able to share some of the work I did for the intro to the blizzard BRAWL trailer (the pre-rendered portion). As a huge blizzard fan I felt extremely honored to work on some of my…
Hi everyone, I'm fairly new to polycount so... Hi, i'm a 3rd year Games Art student from University of Hertfordshire :smile: This thread will be focusing on my development for my 3rd year uni game, Tail of Inari, a 3D point-and-click adventure game. This thread will be ever-growing, so everything might change around; and…
'Laughter in the face of Death' (In the furthest and darkest of forests, they say is where you will can truly find magic, creatures from your wildest dream, demons, angels and what are known to us as, the lost ones...) “Do you hear that, in the distance?” -“This laughter, the child is back…” “She won’t get away this time”…
A short story written from the perspective of the sailor who took Karthus to the Shadow Isles. The story isn't about him, mind, but told from his eyes about the terror of the mist and his unsettling passenger. PDF attached! - Raphael is sixty. He once sailed oceans with salt on his skin and wind in his sails. He lives near…
The point I was trying to make is that it's not laziness, it's actually difficult in itself to make a game any game work with multiple difficulties. For start, the variable in the game must be made to be adjustable in the context of gameplay. I'm not just talking about stuff like HP points and fire power rating, but…