Hey guys, I'm new here and was hoping to get some input on this arcade machine I'm working on. Included is a render and also diffuse map and very rough spec map. Any input would be appreciated!
Just wanted to share a gif of a scene we are building up to showcase our new Indie game we are developing. We've been working hard to get the art style nailed (were trying to get it to look like a Mignola and then add a bit more on top), I think we are nearly there, textures and models done in Modo and the gif is from in…
Hi guys, this is my first work for games, and is not much but i will apreciate any c&c you guys are amazing, there are many huge artist around this forum. Good luck,cheers from Argentina and thanks. Jeremias
This is my first real character sculpt. Using Blender + Substance Painter. Latest: Obviously missing hands at the moment. Not super happy with the butt crack or hips. I think the forearms need to lengthen slightly but I'm not sure how to get them connected to the bicep. I'm thinking I need to scale in the forearm around…
Easy question - how did these guys make the art and animation for this game? What programs, techniques? It is so smooth I don't think it is rendering sprites, it appears their engine is animating vector objects in real time. [ame] http://www.youtube.com/watch?v=lZt4U8vsZFc&feature=related[/ame] Be as thorough as you want…
hey guys so I havnt been using max for very long, this is my first ever sculpt in Zbrush, its part of a University assignment to first create our face and then 'zombiefy' it, I decided to go for a Harvey Dent look. Crits would be greatly appriciated.
Hi everybody! This is my first job as a 3d game designer. We are working in a Unity project for android in Unity trying to make it run even in slow mobiles. I've tried to make the assets as lowpoly as I can. I really need to rework some textures. I would appreciate some feedback. Sorry for my english and have a nice day!