@Justo These two faces aren't actually connected, which is why it takes 'the long way round'This is also the problem with the bevel modifier you talked about in the Blender thread, I assume.Another thing to be mindful of: Blender allows for geometry that 3dsmax's Edit Poly (the default) doesn't, such as this cube which has…
Idea: -Player can build their own mesh/monster out of blocks. -These blocks will form a monster of the players creation in various silhouettes. (crossy road example below) think like this, but even more variety, like non huminoid non quadraped creations. Squid, or dragon or random many limbed creatures as well. -I want to…
hay guys its me the person non of you know. i have decided to join the bandwaggon and make a mod using the source engine. its a world war 2 mod and its pretty much for fun and to help people like myself how to work in teams and hopefully learn some about making games.i.e models, skins,map,code that kind of stuff. now…
This 2,5D zbrush canvas is inconvenient as hell , even using layers. Instantly destructive once you drop a thing . You have to plan evry step ahead. Evry fill color if you expect to extract some masks later. It never got a single update since 1999 release. And so far nobody tried to do a decent non destructive alternative…
Title says it all, I would like to use designer to process some terrain height map (they usually comes in non-power-of-2 size, such as 1081x1081), and game engine like Unreal also expect the map to be non-power-of-2 (such as 1009x1009). So I attempts to procedurally preprocess these height map then resize them to Unreal…
Hi Polycount! I have a question about using the student licences I got at school for other than school work, like personal projects or non profit work. So me and a friend of mine have the opportunity to make this music video, after a while searching online I'm not sure if we can without breaking the licences agreement. So…
Hey guys, I'm a terrible person and for years now I've been animating bones in scale *GASP* ... and even worst... NON-UNIFORM SCALE *DOUBLE GASP*!! I've never had trouble doing it in maya 2015 or did I get too much trouble integrating animations with non-uniform scale in Unity. However, I just started using Maya 2016 and…
I have a bit of a random question about art internships. I realize that the vast majority of internships seem to go to art students working on their degrees, and reliable intern recruiters tend to flock to the local art/game-art university programs. As someone who is largely self-taught (I took a couple amazing CC courses,…
Exland is a non-repetitive auto landscape material that allows you to blend textures both procedurally and using the landscape paint tool simultaneously. Using Extile's noise algorithms each texture is tiled non-repetitively with varying parameter settings at your disposal and set in world aligned space. As in all of…
What benefits there are in using NON unreal dedicated server, but another one - BigWorld, etc ? Game is 3p shooter on big maps 2-10 Km. witn NPCs and items. 16-64 max players BigWorld has nice buildin stuff for managing big worls, and a lots of stuff happening online. So it fits well MMO type games. But It also used in…