title explains it all really, recently quick save maps has started hanging for about 15-20 seconds before it kicks in and does its thing. doc size doesn't seem to matter, neither does number of other open doc's in Ps. Anyone come across this and have any ideas for a possible fix, I love this plugin, but I fear its days in…
Currently A2m is hiring in all fields. Animation 3d Artists FX Artists Level Designers Leads under almost every category. Check out the page for all the info you need. http://a2m.com/en/careers.aspx Usually this process goes faster if you hand it off to someone like myself who can then walk down to the HR department with a…
Hi guys, Does it matter when the morph targets for facial expressions are created? I have a character and was going to rig and skin it and then do the targets later on. Or should the targets be created before skinning? Thanks.
If you're as big a fan of Bladerunner as we, this might peek your interest! Check out the creative collaboration between artists and musicians in this tribute to the Bladerunner universe. http://www.indiegogo.com/projects/moments-lost The talented musicians over at Analog Sweden have assembled all the original hardware…
I was wondering what people generally use for dpi settings for a typical high quality asset. Whats the difference between working with a 2048x2048 with a 300 dpi setting versus a 4096x4096@72. Does it effect performance in a noticeable way. It is nicer to work at one or the other of those parameters assuming the final…
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…
Well im currently working on a research disertation project and i would like any kind folks with game model construction to take a few moments and fill out my questionair below. The research is asking about the workflows used by game developers when creating a character asset for a game. I would like to thank any one that…
I did an overhaul of my ZBrush UI last month and when I had moved all the elements around to my liking, I felt like doing a color variation that looked a little less like an unlit basement storage cabinet. That was when I noticed the information about what color swatch colors which Interface Element is... let's say, "a…
Howdy folks, First post here but bit of a lurker. I was wondering if you could help. I'm rigging a character for our film in college and Max has decided it wants to mess me around. I'm setting up the IK but when I move it it reacts in reverse of what it should. Here's what I mean: This is the start position. This is when I…
I made a skeletal tank to walk on a path. and there are some pathnodes on the landscape. I moved tank using "Actor Factory" and "Move To Actor" inside kismet. (used UTActorFactoryAI for Factory and my own pawn class) This is my Vehicle Class: class MyVehicle extends Pawn defaultproperties { Begin Object…