The upper part of the scar looks pretty good so far. I think it kind of falls apart where it gets wider and the edges get lighter and less well-defined. I guess it also depends a lot on what the purpose of the scar is, in story-telling terms. What is it meant to convey about the character's backstory? Are they a duelist…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render.I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
Good day. I am fairly new to identifying which props I should and should not spend time creating a high poly to bake down the normals to a low poly. I am planning on doing a few rusted car props similar to what you see in Metro and Last of Us games. I am wondering if the car props in Metro Last Light/The last of us use…
Ups.. didn't see this before posting in "How the f.." .. :sweat_smile: But found almost the same model :grin: Hmm.. how do analyze usually any form.. and yes "simplifying" a form and subdividing it "later" helps. Also "retracing" some outline and connecting to faces can be a way to get some proper base to refine later.…
At work I'm quite used to the workflow of hitting printscreen to take screenshots for checkin emails or painting over them for various feedback and whatnot. I would do this typically dozens of times each day. Over the years its just become habit. Recently, though I've noticed that I could only take a few printscreens…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Hi, Polycount! Have 2 questions I cant find a good answer for. 1. When I'm UV:ing in 3d coat, I sometimes like to change a edge, in the LP model. For example, get rid of steps in the uv-seams (mainly when I have been using ZRemesher). Or if I did a LPmodel manually and then notice in the UV room that I missed a quad. Is…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
Hey Everyone, Here's a really fun track from my Jazz/Big Band page that I've just released in higher-quality Ogg format: "SHUFFLIN" (Looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/06/Shufflin.ogg And freely download it here: https://soundimage.org/jazz-big-band/ SENDING OUT A BIG THANK…