theres alot of clever stuff going in this demo. the "shineness" thing looks to be more than pure spec, maybe nice spherical harmonics, which are not really that expensive to do in a constrained env. like this. what really interested me was the micro-detail stuff and how that could be used in large env's. esp how much you…
Don't worry about that stuff. Do whichever you are BETTER at. There's just no room for error in the industry so do what you do best. Hopefully you enjoy it more anyway. There are more env artists but way more env art jobs than fx. That being said great fx artists are hard to come by so if you are really good at it, you…
Not really thaaat old but ive been doing this for 15 years almost. got my first job at 20 and will be 35 this year. my career path has gone: jr env artist - mid level - Sr. env artist - Lighting artist/env artists - lighting artist - lead lighting artist - env art director. bascially as I have gone up the chain I have been…
Splitting level design from env art is perfectly reasonable for any company larger then a hand full of of people. I worked as a level designer. It doesn't take two weeks but months to build a proper level with all its iterations, scripting gameplay, optimization, bug fixing etc. As an env artists nowadays i barely find…
Nice work man...I think it might be worth the effort to make those trees in that env you created. Shouldn't take that long and then you can really say you made everything. Also, when I click on the environment, a new window opens...that's fine. But when I click the back button in that new window in your env page, another…