Good this is only the diffuse i will sculpt the high details and also make some high diffuse details with other applicatioon and will look awesome . thanks for support.
Just to clarify: It's not like a specular or diffuse map, which you use in the engine. It's something people might overlay on their specular and diffuse to make things pop.
Update: Working on the diffuse map now, pretty much finished with the normal map. Next Step is the Specular and shield diffuse. Looking for some crit on the color :)
Hi, I´m kind cracking up my head and the Unity website hasn´t been too helpful with that. What I´d need to know is, what regular value needs to be set in the Albedo Colorpicker when using a regular Diffuse Texture in the Material. Adding a simple Texture doesnt override the Albedovalue and one still can tint the diffuse,…