Hello everyone! I need some valued input on how I can improve this piece. Some glaring issues that I'm aware of is to get rid of the plastic look and might have to redo some geometry if its necessary. It's suppose to be a flower of alien origin and I have only used Maya and Substance Painter so far. :)
Hi there, I am looking for a cost estimate for a indi game for art asset development. I am looking for low poly count models with diffuse, normal and specular maps. The game link is [ame] http://www.youtube.com/watch?v=ZSDyQeJU6v4[/ame]. What I am looking for is terrain blocks for an alien level and a city level . As you…
Hi! I've been working on stylized colorful mobile stuff for a while now, so I figured I'd give Substance Painter a try for a change! I was in a Fallout mood and I really enjoyed Mothership Zeta back in the day so here's a remake of the Alien Disintegrator. Here's the original: And my model so far: Work in progress,…
So I'm fairly new to 3d, and this will be the first time I share work on polycount. I'm currently enrolled online in 4 different Uartsy learning tracks and a course for Environment Modeling at Futurepoly (work which I won't be sharing quite yet) and just got my copy of zbrush a week ago. But I'd really like feedback from…
Hello everyone, I'm new around here, still trying to improve my 3D modelling skills. So here is my current little project. I've started work on this piece of concept art, I'm trying to keep it simple and by doing so, lowering the polycount a bit. So here is my first block out with the high res model next to it. I plan to…
Current Progress: Low-Poly: Sculpt: Hello everyone, I've recently started working on my next big project to add to my portfolio; it's a creature from Design Studio Press's amazing book 'Alien Race' and the concept was done by Thom Tenery. I haven't got a scanner so I had to make do with taking a photo of the page the…
working on a bio-engineered alien for a yet to be announced vehicle based shooter. This is the first atempt at applying textures to the model. The plate separation lines on the bottom of the model will appear as shiny chrome in the engine. I'm still trying to work out the plate separations. The idea is to only do plate…
So i'm working on a game with 2 friends where you have sci-fi fantasy and "now-time" all mixed somehow and since we didnt get ahead even a little (in about 5 months all i made was a grenade... and everybodys like "yaaay" -.-) i decided to start with one of the enemys: an evil alien quadpod that loses its legs when damaged…
work on the form. I know it is alien but it seems wierd and it should not feel that way. it should feel cool and awww! think about what it is made of. does it have muscle strands? how are they forms? if not than what is it close to and study that. Right now I don't know what it is made of except clay. I have seen made…