I've always finished sculpting the blockout in Zbrush, and then used zremesher to evenly quadrangulate my sculpt for proper subdividing and detailing. Zremesher has that effect though, where it kind of melts your sculpt and you lose some form, which I guess you can get back by storing a morph target of your dynamesh…
Hi there, I wouldn't worry about the fine details yet, get the structure right and the rest will follow :) Looking at the screen shots and without knowing how your scene is set up, my first thought would be that it looks like you have been sculpting with an orthographic view rather than a perspective one. If so, that would…
Hi there ! Last week I decided to start a personal project, creating a 3D-sculpt of Mathew Ryan, Goalkeeper of Australia & Club Bruges. First I started by modeling a basemesh in 3DsMax, which was an exercise in getting the topology done. Next I started sculpting and experimented with fibermesh for the hair. Eventually, I…
I think you got details down well, but I think what's an issue is the proportions. Right now her body looks super stretched thin, kinda alien like. It looks like she is over 10 heads tall. This can work if the character is heavily stylized, but your character features don't read as stylized. It looks like your aiming for…
Hey guys. I'm pretty much brand new to sculpting in Blender, but I'm familiar with the program in general otherwise. I've got this basic block-in guy based on one of my old concepts. I've tried going forward from here a few times, and every time it's turned into a mess. I've followed a few tutorials to get up to speed, but…
Hello , I've been learning sculpting in blender and zbrush since September 2020. In this thread I'll be mostly posting my daily sculpts and maybe some texture work as well, so I'll be able to track my progress. Of course any feedback and critique will be greatly appreciated.…
I've used all three and I have to say that all three, save for the 2.5 version of Z-brush. All have their advantages, but to be honest for the majority of what you really need to do Silo 2 is more than sufficent. I've been pushing between 2.5-3 million polys in it, so breaking the mesh up into pieces I can double digit…
Hello guys, I've got a few questions about software and stuff. So my priority is to learn animation, but I don't want to do this while using some free 3D models. I want to know how things work from the very beginning. So 2 months ago I've been doing a lot of speed sculpts in Zbrush (my trial has ended and I don't have…
You are using Blender, right? I've never used this program before so i've no idea about the material options. In Zbrush there's loads of sculpt material options to choose from to find a good one to display details well. Maybe blender has various choices too? But i guess every person has a preferred material for…