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Sculpting in Blender

polycounter lvl 8
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sourgasm polycounter lvl 8
Hey guys. I'm pretty much brand new to sculpting in Blender, but I'm familiar with the program in general otherwise. I've got this basic block-in guy based on one of my old concepts. I've tried going forward from here a few times, and every time it's turned into a mess. I've followed a few tutorials to get up to speed, but for some reason it's just not coming together.

Any sculpting folks have some advice for a solid path forward from here? Just trying to figure out a workflow methodology for these bubbly stylized type sculpts. Thanks!





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  • root
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    root polycounter lvl 18
    The workflow that's been working for me so far is doing my first pass with dynamic topology enabled for most of it, then once I'm satisfied with the rough pass, doing a fast and dirty retopo with poly build, applying a subdivision/multiresolution modifier to the retopo and shrinkwrapping it to the initial sculpt, and doing my final/cleanup sculpt on the new mesh with dynamic topology turned off.
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