I'm trying to get better about posting WIPs of my projects. Currently on the block out stage, starting on secondary forms and details/ dents and scapes soon.
My last model for tutorials about of creating 3d character with hand-paint textures (3D Total exclusive, coming soon). Concept by Slipgatecentral Video turntable Dunno why, but Marmoset can't show wireframe for close back faces correctly on screenshots.
Hi :) I would like to hear your opinions, critique and advices about this work (the concept I found somewhere in web, but not sure who is an author), especially about topo. Cheers :)
Character I'm working on that is budgeted at 1200 polygons. Body is normal mapped. Wings are wip being normal mapped. Not yet diffuse(RGB color) mapped. Texture size: 512^2 Here's the concept: Wireframe: WIP Render: Any suggestions or critiques would be appreciated.