Hey guys, I’m about to finish this piece for my portfolio, and I’d love to hear your thoughts on it. I’ve been working on it for quite a while, and I feel like I’m losing the ability to judge it objectively. i'll add main reference that i've used for this artwork, but want to notice, that there was no goal to mimic it 1 to…
this one happens when i export as fbx,as obj all looks ok, is there anything i should be doing different? in max it all looks ok too as you can see below
For future reference about posting images IN the thread. 1) Thigh topology could use more loops to even the density. 2) Far too many loop terminations or star points on the sides of the head. I think you can spend a little more time cleaning it up. 3) Cheek topology could be much better, there are too many star poles..…
Hey , good try for your first attempt , let me give you a quick feedback.First of all ,if you have any reference photo , show it to us! 1) The barrel looks like its floating 2) The metal hoop is floating ( It suppose to be tight ) 3) The metal texture just doesnt look right . The wood looks kinda smooth and new , but the…
Hello There, Hope you are doing well ! I am a 3D generalist, animator, rigger with 8 years of experience available for commissions. I have completed about 400 plus projects so far. You may please go through my portfolios in the respective categories shared below. What working with me is like!…
Thank you for taking the time to review my portfolio. Specializing is something that my managers at my current place have talked about. I want to specialize in 3D Product Rendering,
ArchViz, and Stylized Character Art. In terms of where I'm looking to go, I'm looking for a place that similar to where I am at now but with…
@klamante: Looks schweet! Great work. I like how the hand painting blends the overlapping faces / separation of the focus gear mount to the body of the binoculars. @Pep_mepla: Good start so far. I noticed a few missing parts, though you mentioned it's still in progress so anyways. Just a thing to keep in mind is things…
Take a look at a current build here and what you'll be working on! Build 1: Visual Style + Build 2: Visual Shader = Our game We are seeking two or more programmers for an adventure stealth game made within the Unity engine! If you want to make a kickass game with some kickass people, please take a look. In the scenes…
Hey there, I'm Noah Magloire, a concept artist and illustrator. Whether it’s a stylized concept or a realistic approach, I’m excited to dive in and make it shine and bring unique ideas to the table. I thrive on collaboration and love pushing creative boundaries. If you're looking for someone who’s passionate, reliable, and…
Hello! We are looking for a 3D environment artist and character artist who can do similar art style to Diablo 3. We have 3 team members right now. Me as the lead director/designer and programmer, 1 programmer and 1 music/sound designer. Ouroboros Ring is a Action RPG 3D top down dungeon crawler that mixes elements of other…