Take a look at a current build here and what you'll be working on!
Build 1:
Visual Style
+
Build 2:
Visual Shader
= Our game
We are seeking two or more programmers for an adventure stealth game made within the Unity engine! If you want to make a kickass game with some kickass people, please take a look.
In the scenes above, there are two things I am trying to illustrate:
1. The visual look and style of the game, through the models and textures.
2. The visual effects of the game, through a shader (WIP)
So what is with the shader? And what kind of game is this?
This is an early visual of the art style which influences gameplay. Each prop/character in the world makes some sort of sound, so the player sees the world through soundwaves. The player is able to make sounds to lure guards, or be caught by guards if they are too noisy. You play as a blind thief, and the players goal is to navigate the environment using sound to reveal the world around the player. The genre the game falls into is a Stealth Adventure game. Lots of loot to explore, environments to roam around in, and guards to avoid.
Your Roles and Responsibilities
We need you to have talent.
We need to you be a generally awesome person! One that everyone can get along with, someone with good communication skills, and someone who is good at taking constructive feedback.
You will be responsible for some of the following things:
Refining the look of the visual shader
AI scripting and programming
Navigation and pathing
Scripting in game events
Data/Asset management
Creating shaders and materials
Networking/Multiplayer
Contact
If you are interested, please submit a resume/demo, either through a PM, the email provided below, or contact me through Skype directly
email:
jobs@digitalraingames.com
Skype: christopherbruin
If you have any questions about the project, our process, goals and other project related questions, please ask!
Replies
Click the link to the demos... it's pretty evident what engine we are using.
However, I have added it in to the initial post.