it would indeed. this is all very interesting but it is absolutely pointless. . you save no resources if you do this in a way that doesn't provoke artefacts because you need to split the seam and deal with normals in all scenarios. You also have to deal with handling multiple mesh versions or remembering which shells you…
In this tutorial you will learn how to create a procedural bush plant in Houdini 18. We will start with the generation of the stems whose height depends on the height of the boxes selected as input. The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural…
Here's another update on the Priest. 5/25/18. I'm nearly done with the Hi-rez. Here's what I've got left: -Clean up area around eyes. -Fix up Cross necklace (it looks a little weird right now. -Detail hair I'm quite happy with how the hands turned out, so I decided to include a couple close-up shots of them. Thanks for…
Hey everyone! I've made a lil push on the last few days and tweaked some of my old substances (specially the cracks and atlaser) and made a few new ones as well. They're all up in Substance Share! https://share.allegorithmic.com/libraries?by_user_id=18 Those are more like tools than materials, might be useful. The .sbs is…
^This, along with sub-tool groups and object orientation would be all I would ever ask for from them. Oh, About the obj being too big to export- if you turn off Mrg, Grp, Txr in the export tab it will export the highpoly with polypaint without crashing. I've done it up to 18 million polys without an issue. You just won't…
#UPDATE# October 18, 2012 Hey guys I recently did a revamp on my website. Tried to make it more appealing and easier to navigate. I would love any feedback that you may have on the website and the work. Let me know guys thanks! oh, and BE HARSH. Its always the best feedback. ;D Notes: I understand that not all the…
Being used 'entirely for the workflow' depends entire on what the workflow is. If it's for games, for example, I wouldn't use it entirely. It can handle the bulk of the work, but generally when it gets to the stage where I'm working on the material itself, I'd switch to the engine and photoshop (etc) for that stage. In the…
hey, was checking back to see if u posted new stuff and saw ur previous post. Don't be discouraged by your efforts. its gonna take a while of studying other people's sculpts and anatomy references and tons of sculpting to get the human anatomy right. it took me 15-18 tries, sculpting over old sculpts and re-sculpting new…
Thanks you Seaseme. I am trying one of your co-workers' tutorial from 3d motive (Damian Lazarsky), and i love it, i learned a lot of things already, and i'm only at part 8 out of 18. And with all the things i'll learn, i'll try to improve my GNK Power droid's texture (thread in my signature). Keep up the great work guys!…