Hey everyone, I've been working on a tower defense, 3rd person shooter hybrid with a few mates throughout the year and it's coming close to completion. It's loosely inspired by Orcs Must Die, with a similar storyline. Any feedback is appreciated :) We'll be putting up a downloadble version on our website soon.…
Hi Guys, I've created this low poly modular asset for my environmental scene that is inspired by Rings of power series. I'm trying to improve on my texturing. The main material is stone and the golden accents are supposed to represent golden leaf that was once applied. I would appreciate your feedback on it :D
hi guys, i wanted to share a little somthing *oink* 4 days in the making - it started as a quick sketch but i am happy where it is going now *oink* have to rebake a lot and he is still missing his signature helmet *oink* he is going into a unity/ oculus project initiated by a friend. does someone has a good fur workflow…
Hey everybody! What is "GSD" you ask? Well my friends, it's a super cool acronym which stands for "Getting Shit Done" (I'm clever :thumbdown:). I am a fairly big lurker on here, as well a big excuse maker and when I find myself motivated I usually take on too many projects at once. 2014 Was a great year for improving my…
I upgraded to Maya 2016. The first time I used it was on another person's machine. In the first 5 minutes i triggered a noticeable error. Whenever I try to move an object on a live surface by left clicking on the gizmo, a marking menu shows up. I figured "hmm, maybe the prefs folder on this machine has some weird something…
Hi there, I was wondering if someone might be able to help me. I'm experimenting with environment modelling for games. I have heard that environments are textured using 'tiling uvs/textures', rather than unique unwraps. It's not something I've done before, and it seems I'm missing something in my methods: despite the fact…
Eve of Ebon is an overhead hack 'n' slash RPG that focuses on action and storytelling, being developed by Phantom 5 Studios. We consider the game to be a throwback of sorts of styles of the late 1990s, Legacy of Kain, Diablo, and Castlevania to name a few, but very much it's own unique universe. Take control of the…
Hey guys! I decided to do some work in my portfolio in my spare time. I did highpoly mostly in zbrush. It is very convenient for such characters to make clothes using Extract. I did hardsurface with DynaMesh and retopped in 3dcoat, then threw the retop in Zbrush, set crises or additional loops and smoothed it out. when the…
Hello everyone! My name is Nick Callow and I go by PolyGhoul in the realm of 3D forums. My most recent work experience was working for Dead Panic Studios. I had the privilege of working on technical character work for Orcs Must Die: Unchained. Unfortunately I was unable to include that work in my portfolio. Therefore, I…
Hey guys, I was talking on the IRC with a few other polycounters about my recent dive into SFM. The conversation eventually led to me sharing tons of links to resources I've found, and Boltz made the recommendation to gather it so it's on in one place on polycount. Wky's guide to setting up Dota 2 with Filmmaker This guide…