hey polycounters i thought id start a thread to gain advice on a character i am working on which i am planning to rig and pose. the character is set in the city of citadel a almost Utopian society but recent civil wars have required for the police to up their game to more effectively combat the rioters. i hope i can get…
Well I have been here for a while, and I have decided to get to work on my Portfolio and plus I do want your input. So i'm going to work on two models 1.The Spy-A-Pult (spy) It's going to look like the grapple gun in the old batman cartoon Refs: 2.The Hammerer (Heavy) It's basically the heavy bolter from the dawn of war…
Hey guys, Recently I've worked on a small portfolio environment, I kind of got inspired by the first chapter of Gears of war 3 that's taking place on a ship. Normally I make assets and don't do much environment making or set dressing. So hopefully you guys can give me some feedback. btw. I'm working on the chair at the…
the quick outline of how to program that (in pseudo code) var pictures = ["url1","url2",...];var frame;var clickStart;var currentPic;var offset;window.onload = function(){ var preloader = new Preloader(); preloader.load(pictures) preloader.addEventListener("complete", onComplete); frame = document.getElementByID("frame");…
For the past few weeks I've been working on this model for a freelance contract. The intention of it is for it to be 3d printed as a miniature between the sizes of 28mm and 38mm and then recast and replicated for use in tabletop gaming. I have had the pleasure of doing both the concept the modeling. I've been basing it…
I've been working on this for the past few days and there's something about it that does not seem right... I figure the more eyes looking at this the better. I was aiming for a Art Deco/Weathered look. Kinda like a prop you would see in Bioshock or Gears of War. I've never modeled a Pillar before, so the next one I do will…
Hello there! :) Im working on my first real portfolio piece, of a Rebel Snowspeeder from Star Wars. I plan on making a high and low poly version in 3Ds Max, and then some details in Mudbox before i texture it with Photoshop. In the end im hoping for a nice portfolio model that i can show, aswell as put it into Unreal…
I am currently working on a character for the Dominance War (but I doubt I'll finish it in time unless I suddenly get a grasp of some concepts quickly). My current progress on the creature Sabbit is this. He currently is at 11,000 polys, with a smoothing modifier on. I am also looking to add several things to him,…
Hello ZacD, I was not aware those programs only worked with tileable textures, but that does make sense now. I had a base tileable texture, and I used the projection tool to paint it onto my rock mesh. If the take the base tileable texture, and convert that to a normal then use the projection tool is there any way I could…
lol... yeah there's a 2 hour table limit or something. so when they turned up with free shots for everyone i was like "wtf?" and the waitress said "this is our polite way of saying your time is up!" haha, definitely the nicest way i've ever been shoo'd from an establishment :D and yeah, i'd like somewhere quiet... nando's…