Hey guys,
Recently I've worked on a small portfolio environment, I kind of got inspired by the first chapter of Gears of war 3 that's taking place on a ship.
Normally I make assets and don't do much environment making or set dressing. So hopefully you guys can give me some feedback.
btw. I'm working on the chair at the desk, at the moment. Please don't mind
Greetz,
Rockstar6
Replies
I would consider redoing the desk, maybe making it metal, and changing or adding more props that would make it feel "sci-fi".
The reason why it might look like a ship/submarine is that I've tried to get that feeling from a specific chapter in Gears of War 3, where the player also starts on a ship. I think Sci-fi Office wasn't really the proper term but more "sci-fi ship cabinet/battleship room" or so.
So my bad on that one .
However, I am going to redo the desk and maybe the door(s). Besides that I'm also considering to add more props to enhance the atmosphere in the scene. Not sure what I"m going to add yet tho :P
Thanks guys, much appreciated,
Rockstar6
Look forward to see which way this goes!
To really sell where the scene is set, I think it would look great to have a metal ship figurine on the desk, much like this:
That way, I think people will instantly associate the scene's forms with that of a ship's interior
Keep up the good work!
Door makes me feel like an underwater station too, my friend.
Thanks for all the feedback I took all of it into consideration and it was very helpfull for me.
For now I'm working on the chair that's going to be placed at the desk and I need to figure out why my particle emitters won't work in the editor viewport with DX11.
Besides that I might add a small piece of carpet near the desk, not sure if it fits the scene. And I'll re-do the doors since this gives too much of a submarine/underwater station feeling.
btw. I did keep the wooden table but changed it to gray/white wood. I sort of looked at how Gears took this into consideration. I think the white color doesn't make the wood "pop-out" that much anymore.
Cheers,
Rockstar6
... because you can't have "sci-fi" on an old ship, right? ;-)
@ Endfinity Jon
You got that right, I assigned a different material to the parts where I want the screen texture to show up. The screen texture is unique, that has a different grayscale texture in each channel.
The reason why I did that is, I can have full control over each channel when I want to change the intensity or the color that is being used. Then I'd make a Material Instance so I can see the changes happening on the spot. I'm not sure if it's the best way this shader could have been made but it does get the job done.
I hope it gave you a good insight how I did it. Also you can see the screenshot for the shader setup.
Cheers,
Rockstar
Another small update. Any suggestions? I'm thinking of calling this one done.
Cheers,
Rockstar
edit: did some small adjustments
Cheers,
The grime doesn't make much sense. The paneling seems to have been exposed to rain? Definitely add grunge to where the panels meet and stuff but stay away from "dripping" grime. That only occurs when a surface is exposed to rain or to leaks from a pipe over a long period of time.
I'm inclined to agree with @Minos about the grime - I think it would look better localised around specific areas where it makes sense.
Thanks for the feedback! I took it into account and I'll adjust it when I have a chance. =]
I also got some feedback that the scene looked a bit washed out, so I did another pass on Postprocessing.
No PS, just UDK.
Cheers,
Put together quick overdraw of what I would do with lighting/postprocessing.
But then again it depends on what type of theme you're going for.
Also I think that chair in the last shot is out of place. Go for a sci-fi one. EG.
http://marcustroy.com/wp-content/uploads/2008/03/villain-chair.jpg
Not exactly like that but you get the idea.
Other than that, everything else is great. The desk with the map is cool, shows a little story. Keep it up!
About the chair, I'm not sure if I'm going to adjust it. I might reconsider it in a few days/weeks but for now it doesn't feel that out of place for this environment. But like I said, I'll keep it in mind.
Cheers,
Re-adjusted the textures:
thx