I googled this, and all I found is an old script that wasn't updated for a while and doesn't work on newer versions of maya. Basically, what I want is to take this piece, for example: And evenly distribute vertices along the edge. This is just an example to show what I mean. I'll later export this one in zbrush and convert…
Hey, I was wondering if max has any tool similar to snapping in Maya. What I mean by this is, if I have a row of vertices that I want brough at the same level as another vertice, how would I do that? Now, I know I am explaining myself terribly so here is a picture: I want the uneven vertices to be snapped at the exact same…
Hi guys, basically i was following this tutorial on the flipped normals youtube video. https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=393s&ab_channel=WisEngineering so at the 12:10 minute mark, he merged the vertices together so it would be connected at the seams. But when I merged the vertices on my model, the UVs actually…
If the edges are deleted via delete-key the vertices will still remain. There is a "delete-edges" when you shift +RMB. With this tool the vertices will be deleted too.