Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
My latest game-ready character work. I aimed to improve my rigging and animation skills in this work where I made all the stages from design to animation. I want to improve myself by animating this character more. Critiques are welcome :) Triangles: 3k Quads: 7.6k Total triangles: 18.2k Vertices: 9.3k 1 x 4096x4096 Texture…
I'm looking to convert some animations from Max 8 or 9 to Maya by FBX... The models are pretty simple with simple rigs, just bones and a few constraints. nothing fancy. I'm using FBX200608 I export from max with default settings; and when I import to Maya only some of the animation is retained. What should I be looking for…
I enjoy making characters, but i cannot stand to animate them. I can rig them fine but again i am horrible at animating and i do not have any mocap technology. Does the unreal editor have its own biped that i could use? With a set of basic animations (running, walking, crouching, and jumping)? I would love to start making…
Hey guys. First time posting on here but I am a regular viewer of the handheld thread. I was just wondering if any of you guys/gals have some suggestions for my Final Year Project at University. I am planning on creating handheld versions of current gen protagonists. For example Nathan Drake from Uncharted and Kratos from…
I haven't seen much of any discussion on WebGL. It's now available in Chrome 9, with Firefox and Safari gearing up to officially support it in their next point releases, so probably in a couple months. Curious if anyone is excited or experimenting yet? It would be pretty awesome to show your actual model for a critique on…
UPDATE!!! Finally have 3 weeks of free time coming up. Will have this textured by the end of week1. Any help with the closest edges of the scope? Should I just have of added more geo? Or is there something I can do to clean up those Normals. I'm baking in Max with a Projection Cage.…
Hello everyone. There has been a lot of post in the past with people asking others with developing a game. Most of these people with little experience asking for programming/animators. Well, this post is for those asking for help. For those that have no experience and have a will to learn. I guess what I'm trying to say is…
pardon my noobness lets see if i got it right. so Vertex Animation means making 1 face at a time and then changing them from one to another to create various expression? and bone facial rig means making the expressions with a Skeleton in max? if Vertex Animation is what i think it is then could i still make the animation…
Beat the game a few days ago. Played the first AC and skipped all 2's and got to say I dont know why in the world this game is so popular. The combat boils down to smashing Square and Circle and waiting for some beautiful canned animations. I was so pumped for this game, so looking forward too it and it is by far the…