I'm looking to convert some animations from Max 8 or 9 to Maya by FBX... The models are pretty simple with simple rigs, just bones and a few constraints. nothing fancy.
I'm using FBX200608
I export from max with default settings; and when I import to Maya only some of the animation is retained. What should I be looking for in the export or import settings so all the animation and skin information will be retained?
Any other ways of moving animation data from Max to maya?
Replies
From autodesk site:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=11804173
http://area.autodesk.com/index.php/forums/viewthread/2484/
http://www.christopher-thomas.net/pages/free_tutorials/tut_3dsmax_to_maya_transfer/ct_tut_max_to_maya_mesh&camera_transfer.htm
But I have some free time on my hands and I'm buckling down and learning how to rig and animate with Maya.