Looking pretty cool, will all come down to gameplay though and how cool that will be. As for facial animations yeah there not great, most games dont do them well but honestly its due to time and money. You cant have animators burning time on small things like facial animation when there is plenty of full body animation to…
@ewing You need to use bones for animation to work. How I would do this (I use Maya, but I'm sure there's an equivalent solution in blender) is to make a skeleton with one bone per piece. Constrain the bones to the blocks so that your existing animation moves them around and then bake that animation to the skeleton. Then…
Hello Polycounters! Happy NewYear to you all! 2016! Woot! :D I wish you all a great productive year full of creativity and progress! Do you have any plans or goals you wanna achieve for this new year? Also, had you set objectives for this year that you managed to complete? How about we list all the good stuff we managed to…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Hi guys, this is my first post. This is a model I'm working on for a game I've developing in Unity. I don't want to reveal much about the game until it's closer to release, but I want to get some experienced eyes on the model before I start to rig and animate him. Anything stand out as being problematic, or does he look…
I need to work on texturing so I decided to re-texture a blunderbuss that I modeled earlier this year for school. My previous texture job on it was rushed and terrible so I thought I's rectify that and hopefully it'll be good enough to add to my portfolio. And rather than just texturing it, I thought, what the hell, I'll…
Thanks for the response! Registration starts this December. The site mentions drawing samples are recommended. Would they care about seeing a reel too? My aim is to get a proper 2d portfolio. I'll shoot for about 2 new figure drawing samples then. Anatomy and Figure Drawing (a prerequisite) are the two I'm choosing. Will…
These are pretty cool and it's nice to see you thinking about the animations as a set. Is the idea that these will be playable animations or an NPC? If they are playable I'd suggest two things. 1.) When you animate in Maya, have one of your camera's set to what the player will be seeing (I'm guessing looking down on the…
while this isnt a requirement, i would advise in learning or at least understanding how some code/scripting works as Equanim mentions. There are a lot of technical things a good UI artist needs to master, but by no means need to learn it right off the bat. Knowing and understanding how stuff works will enable you to make…
At this point I had a rough idea in mind for what I wanted for the short. I kit-bashed this older environment I made which was meant to be just a display stand for Megaman earlier on in the project: I made adjustments to the scale of the scene to allow for the wide angle shots I was looking for. With the environment taken…