Ok, I want to start making more video tutorials. The thing that keeps me from doing it, is that camtasia/fraps/hypercam all slow down my pc too much. So I want an external solution. Ideally, and what I don't even think exists, would be a hard drive enclosure with S-video in that had real time encoding built in. So I could…
Hello to all big and small polycounters!) I'm sorry for my english. I'm learning English as well as 3d modeling. I don't know a lot of people who works in game dev industry, so I've decided to ask here. I make a ChamferZone tutorial and try to do my best of it. The finish render wich was made by instructor (Tim Bergholz)…
Hello, I'm sorry if this has been asked before, i didn't see any recent topics on this and i'm having a hard time locating online tutorials for this question, but i was wondering how would i go about making two texure maps for a low poly model which i so commonly see done for models made in the industry? Basicly, i have my…
I tried to look into your files but I can't open your zbrush tool (you're probably using a newer version than me, i'm on 2021.7.1) So I tried some test using Akin Bilgic's files to generate a displacement map and render with arnold in 3ds max (I'm on max 2018...so whatever version of arnold that is) Truth be told, I don't…
The first thing I'm working on is hair cards! I feel like this is the thing I've paid the least attention to so far and it can really drag a piece down by having bad hair. These are some examples of hair I've done previously: So I've not had too much experience with them and it's always been a rush to get the hair done for…
🎉 The Marmoset Toolbag 5 beta is available for testing! This version is set to be a game changer for 3D artists of all disciplines. The new features in each major system of the software (baking, texturing, and rendering) significantly expand Toolbag’s production capabilities in all facets of 3D art creation, and boast…
@Rima is right, it would make your life much easier to use that tutorial and after you have learned his methods you will be able to make any car you want and slowly improve your skills
Hey PCers! I'm starting a new project and I want to document my process (and progress) here on polycount and hopefully get some help along the way if I get stuck! I was greatly inspired to come out of the shadows and post on PC thanks largely to two posts: cycloverid's Squaresoft Town and adam's "building an environment"…
Hey there everyone, So I had a couple scripting issues that I've been trying to resolve within UDK Mobile, but no luck thus far. Posted on UDK's forums but I figured I'd post here as well in an attempt to get some assistance. Wondering if anyone else has any input as to what I might be doing wrong or what I could do to fix…
If you can't sculpt a generic head then start with skull ,basic head and feature studies When you can sculpt a generic head then you have to work on your observational skills[aka getting as close as you can to actually reference start with simple things like fruit/veg then face profile... ] and then finally you can try…