Heya!, I've recently been very inspired by Arc System Work's 3D anime models, their work in Guilty Gear and Dragon Ball Fighter Z is absolutely amazing and they blur the line between 3D and 2D nearly seamlessly. So I've been trying to figure out how to recreate it, but I've hit a wall in the process. I've understood…
Hello Polycount! We are currently working on a multiplayer RTS/FPS hybrid, using Valve’s Source Engine, which features an art direction heavily inspired by World War 1, with a mix of steampunk and war of the worlds influence. The game features both humanoid and alien teams with various character classes available for…
Hi my name is Nestor Chavez and I have been a 3d modeler for 10 years with 5+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
Greetings! I'm new to Maya (LT), switching there from 3DS Max (using CAT). There's an issue I've been having with the different way that Maya handles what I believe to be absolute and relative transformations/rotations. Here's the scenario: I have a Character with humanIK. I'm using the conrtol rig and auto key to set up…
I'm making short flicks featuring a person and their emotional support animal and I was hoping if I can get feedback on my progress on the cleanup for my animations featuring a play scene between the two characters! The link to my syncsketch is found below. . https://syncsketch.com/sketch/dd337d852f61/#/7578849/8239874 I…
Awesome slipsius, would never have come across these! Thanks. How are you finding the course. If I ever did an online animation course, it would hands down be with iAnimate.
so i've been scouring the net for a solution to my problem with no avail i am working on a TF2 model, just about done besides the facial animations so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV i use smdtools 1.7 and blender…
I am having an issue with rigging up my characters hand in Maya 2015. The screenshot below shows how I have it rigged with IK solvers form knuckle to tip. I added a controller to the end of the fingers and set a point constraint to the IK so that I could bend it just using the controllers instead. I then parented the…
Guys! I am looking for Spine Animator to realise 20 animations of monsters for a game. If you interested, have expertise or know some one who can help send me an email alesia@asterman.org. I will send you a test assignment so you can tell me the costs and time needed for realization of this assignment. Thanks!
Come be a part of Disney Interactive/Junction Point Studio and the Epic Mickey team! Were looking for folks who want to have fun, work hard and have an amazing game to show for it. Junction Point Studios is currently looking for Environment, Visual Effects, Animated Objects, and Lighting Artists. This position will be…