This was fixed in a later version of Maya, but I believe your problem is this: create a new shader shader Open ShaderFX inside shaderfx graph window: enable Settings / advanced mode enable Settings / Override system nodes enable Settings / Show Node ID drop down a "shadow map" node Go inside this group node by clicking on…
@BillyJackman, "stab at the eye" sounds really painful :p But jokes aside, my only critique would be in regard to the eye itself. Right now everything about it is so perfectly round, it seems out of style with the rest of the prop. Maybe if the surface was less smooth and/or the pupil texture not as sharp..?…
Hi I'm interested in learn about environment art but I wanna know, is it required to know substance designer and learn how to create like complex materials in Unreal Engine to become an Environment artist? There's a lot of tutorials an videos on how to make props and stuff but is not that common to find info about this…
Hi Guys. I've been working on Procedural Terrain Generation in Maya. Here is the Youtube demo https://www.youtube.com/watch?v=PZQyjntvO_g . If You have any ideas about what should I add, edit or remove I would be glad to hear more from You.
Alright, thanks Bryan, you are a genius! :) Found something that doesn't work with the previous code and manage to make it to work properly, but thought I'd like ask the other experienced maxscripter of what's actually going on here; The problem is on the keyPressed, if I use the code;ctrl: (keyboard.controlPressed and not…
A bit of a breakthrough on the next iteration for the reference material. If you use the CameraVector node (which I was using some of my dot products), as your normal, you get "free" retroreflectivity. This much better because it actually takes into account all scene lights, rather than relying only on a single directional…
Hello, I created a road texture, but when I instance it in unreal and use the randomize seed option, it will also change the noise I chose to use in the concrete, but then that creates a problem at the seems of two road pieces connecting. Can I force "random seed" to not be affected by the global random seed option? The…
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So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…
@oglu , i've never touched bifrost before, but yeah a quick glance looks like it might be helpful for this sort of thing. At least in this case, just doing the manual work was like 30 minutes, but if I have to do something similar again I'll see what what might be possible with bifrost. I do love me some node graphs :)