Hello to everyone who reads this. I have just finished making this grenade and now I need some feedback on it. I have attached texture values in the form of images so you can get an idea if it would work for games or not. Please let me know what you think, I really want to improve.
Every time I exit UDKs paint tool all the default hotkeys get switched. G = Top view, F4 = Save Packages, etc. and if anythings selected when I try and move around in the viewport it'll be manipluated instead. I'm running the latest build (May). Anyone got ideas as to what's causing to act like this?
Hello Polycounters, When i add a camera to cryengine (not the default camera) it seems to over expose the sky. When using the default camera everything works fine but when any other camera is used the sky looks broken. Picture of what sky looks like through the default camera: Picture of what the sky looks like through a…
I'm still reading it :poly124: For some reason unrelated to the book I feel like watching Marty Oum's RWBY after I'm done. Book title referenced before in this thread: http://www.polycount.com/forum/showthread.php?t=148254
Hello fine folks of Polycount. I've decided to make an attempt to making timelapse videos interesting as well as informative. I wanted to make 3d timelapses enjoyable by other demographics, 'cause why not? Here I have prepared a prologue video. Enjoy. :) [ame] https://www.youtube.com/watch?v=ZIa6v8K_fJM[/ame]
Hi guys, after a long time from doing anything 2D or 3D I've decided to open up maya and photoshop again and do some work. Its been 4 years since I graduated university so I'm expecting to be massively rusty in both areas. My 3D work is much stronger than my 2D, so I'm hoping to improve in both areas but especially 2D,…
Hi. I'm sorry maybe the forum already has an answer to this question, but I did not find the right one. Baked normals look very good in the Marmoset, but not when I import to C4D. I have tried many different settings. I also tried to import maps with the 3d object (looks better, but the object is triangulared) I would be…