So let's say I want to catch a tree on fire and I want that tree to burn black after the fire moves up the tree like in real life. I figure I can accomplish this with matinee and kismet, but was wondering if there was a more efficient way to go about catching a tree or something like that on fire. Thanks for any advice :)
I finally found the time to post up the work I did for "Guild Wars 2: Path of Fire" https://www.guildwars2.com/en/path-of-fire/ https://www.artstation.com/fongx
How would one do a shader script that: - stage one would scroll an additive fire texture upward, the 'fireball' stuff - stage two would 'alpha' this out to a blob shape where we don't get seams and such ugliness, and make it look more like an actual fire. I used to have this all printed out but it's all gone now, to a…
Some realtime VFX I've been working on lately for an indie game project. Realtime fire [ame=" https://www.youtube.com/watch?v=XE5EONaFJW8"]Fire[/ame] http://youtu.be/XE5EONaFJW8 River http://youtu.be/dvJuk1IMoxo
Various picture of the guy I was going to go with. He is living garlic that controls fire via magical bagpipe, making the fire dance with his awesome conducting skills and fire pinwheel of death.